Serious Games: The Past, Present, and Future with Mark DeLoura

Join Elizabeth Newbury in a conversation with Mark DeLoura as he shares his journey from industry to impact. Mark discusses everything from growing up in the VR era in the 90s to his belief that games are learning machines by nature. Hear about his time at the Office of Science and Technology Policy (OSTP) at the White House Executive Office where he championed games for impact and more. 

Show Notes:

Federal Grants Opportunities,” explores current federal grants for game-based learning and research projects.

Foldit," a groundbreaking online puzzle game that lets players contribute to real scientific research by solving protein-folding challenges.

Federal Games Guild (FGG)," a collaborative community for federal agencies and partners leveraging games to address public needs.

ED Games Expo," an annual showcase of educational games and technologies supported by the U.S. Department of Education.

GlassLab," a game development and assessment laboratory developing games for learning, blending education and entertainment.

The Plastic Pipeline," Winner of the 2024 Games for Change Festival for Best Environmental Impact.

 

Time Stamps:

00:00  Introduction
01:27  Mark DeLoura's background and journey 
04:37  The role of games in the Obama administration 
10:59  Challenges and evolution of the serious games field 
16:29  Game for learning needs experts from both educational and game development sides
18:34  Future directions and opportunities for serious games
 

Guest

Serious Games Initiative

The Serious Games Initiative communicates science and policy complexities through the world’s most dynamic medium: gaming.   Read more

Serious Games Initiative

Science and Technology Innovation Program

The Science and Technology Innovation Program (STIP) serves as the bridge between technologists, policymakers, industry, and global stakeholders.   Read more

Science and Technology Innovation Program